Flatlander
Inspired by the classic novella, Flatland, this is an attempt at imagining what a creature in a completely 2D universe would look like and how they'd have to act and behave to be able to interact with and navigate through an environment.
Controls
Press and hold key to morph body shape accordingly, release to reflect off walls.
- Left Arrow - Curl Left Tentacle Backwards
- Down Arrow - Curl Both Tentacles Backwards
- Right Arrow - Curl Right Tentacle Backwards
Made and submitted for GameDev.tv Game Jam 2023.
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Idea
The intent was to have a more controllable creature in a world where depth does not exist, meaning simple organisms with bodies and limbs that cannot overlap at any point.
How does one move, eat, live?
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Disclaimer
I started very late and only managed to spend about 2 days playing around with it, so it's very bare bones.
I might update and play around with it some more, as I had ideas for other creatures that evolved with different movement mechanics, and would love to see how they interact.
Ideally, I also wanted to include some goal other than environment navigation.
Status | Prototype |
Platforms | HTML5, Windows, macOS |
Author | EdSforzati |
Genre | Simulation |
Made with | Godot, Krita |
Tags | 2D, Life Simulation, Sci-fi |
Average session | A few seconds |
Inputs | Keyboard |
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